<< Race and Culture Vocations >>
Many adventurers refer to themselves by these names, and even if they don’t the public will. In some cases, such as the Holy Servitor, the adventurer type is a clear-cut social class with defined material requirements. In other cases, such as the fighter, the title is just a general description of adventurers who share those traits.
There is nothing to stop an individual from pursuing multiple adventuring paths. For example, an adventurer may start out as a fighter but eventually become a rogue. Most adventurers, however, focus their efforts in a single area. When facing the endrori, better to have one’s skills well-honed in a single area then spread too thin in an attempt to straddle two professions.
Archetypes represent the most common and most socially identifiable types of adventurers. These templates detail the fundamental types of Skills, Talents, and Perquisites of those archetypes.
CHOOSE AN ARCHETYPE
Each archetype is defined as a Template of skills and abilities attributed to that archetype. The total cost of each Template is 25 Character Points. Each Template may also include Complications. These Complications are mandatory and often reflect how other people perceive such an individual or duties that may be required of that individual. Additionally, a list of suggested Complications common to individuals of a particular Archetype can be found in Chapter 8
Complications. All applicable Complications are part of the Matching Complications required as part of Character Creation.
CHANNELER
Most channelers realize their destiny early in life, finding that miraculous good fortune favors them or that they are overcome with a sense of peace in a temple or sacred places. Once they meet a channeler who senses the destiny within them, they are often guided into service of the Enaros. From that moment on they are, and always will be, a channeler.
Character Building
Characteristic Sets: Influential, Intellectual, Quick, Wise
Dispositions: Explorer, Guardian, Holy Servitor, Scholar
Backgrounds: Archer, Aristocrat, Athlete, Craftsman, Healer, Horseman, Hunter, Leader, Man-At-Arms, Merchant, Philosopher, Trapper
Profile
Melee Weapons: Clubs and Maces
Ranged Weapons: Seldom used
Armor: Any
Other Gear: Holy symbol, personal shrine, religious raiment
Patron Enaros: All
Secondary Enaros: Any
Values: Piety, devotion, honor
Aversions: Cruelty, Darkness, lies
Public Opinion: Trusted spiritual leaders
Channeler Template
Cost Abilities
10 Channeling 11-
5 Orison Familiarity: Choose 5 Orisons from Aelos, Alantra, or Modren
5 Piety: +1 with All Orisons of a Favored Enaros (Aelos, Alantra, or Modren)
5 Sanctified: +1 with Interaction Skills
Total Cost of Template: 25
Value Required Complications
10 Watched by Orders of Lensae (More Powerful, Extensive Non-combat Influence, Infrequently, Only Watching)
Total Value Of Required Complications: 10
FIGHTER
Fighters are born fighting. Whether highly trained or conditioned from years of brawling, fighting is as natural to them as breathing. Regardless of the path they choose to walk in life, they will always rely on their combat abilities first and foremost.
Character Building
Characteristic Sets: Combative, Muscular, Quick
Dispositions: Bounty Hunter, Delver, Explorer, Guardian, Mercenary, Scholar
Backgrounds: Acrobat, Adept, Archer, Aristocrat, Athlete, Barbarian, Beastmaster, Bladesman, Charioteer, Craftsman, Detective, Dilettante, Grifter, Healer, Horseman, Hunter, Leader, Man-At-Arms, Merchant, Philosopher, Thief, Sailor, Smithy, Soldier, Trapper
Profile
Melee Weapons: Any
Ranged Weapons: Prefer melee combat
Armor: Any
Other Gear: Healing herbs, bandages
Patron Enaros: Droth
Secondary Enaros: Alantra
Values: Physical combat, courage, strength
Aversions: Cowardice, ranged attacks
Public Opinion: Dangerous
Fighter Template
Cost Abilities
2 Courageous: +7 PRE, Only To Resist Fear/Intimidation (-2)
3 Fighting Style: +1 CSL with a single style; Choose Weapon & Shield style (must have shield in off-hand), Two-Handed style, Two-Weapon style, Light Weapon style (free off-hand and using one-handed weapon), Ranged style (+1 vs. Range Modifiers with all attacks)
8 Melee/Ranged Fighter: +1 with HTH or Ranged Combat
8 Melee/Ranged Master: Character’s attacks do +1 DC damage with all HTH or Ranged attacks.
4 Melee: WF: Blades; Axes, Hammers, and Picks; Flails; Polearms and Spears
or Ranged: WF: Bows; Crossbows; Thrown Knives & Darts; Thrown Javelins & Spears
Total Cost of Template: 25
EXPERT
The expert believes that if you have more than you need, there isn’t any reason that some of it shouldn’t belong to him. Using stealth, cunning, and skill the rogue pads his own pockets at the expense of those wealthier than himself. Unlike common thieves, who will rob anyone, the expert follows a strict code of honor that governs who he targets.
Character Building
Characteristic Sets: Dextrous, Influential, Quick (often x2)
Dispositions: Bounty Hunter, Delver, Explorer, Mercenary, Scholar
Backgrounds: Acrobat, Actor, Adept, Archer, Aristocrat, Athlete, Barbarian, Beastmaster, Bladesman, Charioteer, Craftsman, Detective, Dilettante, Grifter, Horseman, Hunter, Man-At-Arms, Merchant, Philosopher, Thief, Sailor, Smithy, Soldier, Technician, Trapper
Profile
Melee Weapons: Knife, shortsword, sap
Ranged Weapons: Hand crossbow, knife, darts
Armor: Leather
Other Gear: Lockpicks, climbing gear, face black
Patron Enaros: Zevas
Favored Enaros: Aelos
Values: Wealth, professionalism, danger, privacy
Aversions: Mundane work, judges
Public Opinion: Criminals
Rogue Template
Cost Abilities
3 Concealment (INT Roll)
3 Climbing (DEX Roll)
3 Stealth (DEX Roll)
3 Streetwise (PRE Roll)
3 Security Systems (INT Roll)
3 WF: Blades, Crossbows, Thrown Knives & Darts
9 Skills: Choose 3 individual skills from the following groups below
Finesse Skills (DEX Roll): Fast Draw (Any), Lockpicking, Sleight of Hand
Mobility Skills (DEX Roll): Acrobatics, Breakfall, Contortionist
Social Skills (PRE Roll): Acting, Bribery, Charm, Conversation, Gambling, High Society, Persuasion, Trading
Subterfuge Skills (INT Roll): Deduction, Disguise, Eavesdropping, Forgery, Lipreading, Mimicry, Shadowing, Ventriloquism
Trade Skills (INT Roll +1): KS: Linguistics, KS: Locks, KS: Poisons, KS: Traps, PS: Appraiser, PS: Locksmith
Total Cost of Template: 25
SHAPER
Using a natural talent to feel the flows of essence around them, shapers have unlocked the secrets of essence shaping and use that knowledge to bend reality to their will. With their powers, a shaoper can create fire from nothing or control the waters to speed a ship on its way.
Character Building
Characteristic Sets: Influential, Intellectual, Magical, Magically Combative, Quick
Dispositions: Bounty Hunter, Delver, Explorer, Scholar, Wizard
Backgrounds: Actor, Alchemist, Arcanist, Aristocrat, Bladesman, Craftsman, Detective, Dilettante, Grifter, Leader, Merchant, Philosopher, Smithy, Technician
Profile
Melee Weapons: Staff, mace
Ranged Weapons: Crossbow, gonne (if any)
Armor: Light if any (encumbrance penalties disrupt essence shaping)
Other Gear: Books, ink, quills, reagents, scrolls, foci
Patron Enaros: Toletren
Secondary Enaros: Aelos
Values: Knowledge, reason, discovery, secrecy
Aversions: Ignorance, intrusiveness, distractions
Public Opinion: Important people who deserve great respect
Shaper Template
Cost Abilities
5 Essence Shaping (EGO Roll)
var Personal Focus
Cost Spell Application Example
1 Small OAF (Fragile) wand, feather, book
2 Small OAF (Breakable) baton, crown, tome
2 Medium OAF (Durable) rod, sword
3 Long OAF (Durable) staff, spear
3 Worn OIF (Fragile) necklace, circlet
4 Worn OIF (Breakable) ring, bracers, torque
7 Essence Touch: Dimensional (Essential Plane) for Touch plus +1 with Essence Shaping, Only With Deliberate Or Prepared Shaping (-1) plus +1 with Thaumaturgy and Attunement, Must Touch Object Studied Throughout (-1)
5 Spellshaping: +1 with All Spells of a Favored Arcana (Choose from Anemus, Kapsus, or Kinisus)
var Spell Familiarity: Choose 8 spells from any Arcana, -1 spell per point spent on Personal Focus
Total Cost of Template: 25