We’ve done a lot of gaming during the pandemic. NOVA6 presented a number of challenges on this front, from the dice mechanics, to managing assets, and many other subtle things. I wanted the dice rolling to feel as close to rolling dice (without trying to model 3D dice bouncing on the screen) to play into the core NOVA6 dice mechanic.
That part’s all done.
The other side of it is managing the characters from a GM’s “bird’s eye view”. This is especially important to the plot point economy to make sure aspects are invoked and compelled with regularity. It’s also useful to keep track of all character stress tracks and know who’s on the edge and who isn’t.
There’s a few more things I’d like here:
- Current Plot Points, Dread, Courage, and Unreal Insight
- GM Plot Point Pool Tracking
I’d also like a player version of this without the stress tracker and the ability to invoke/compel aspects so that all players at the table can see other players aspects (if desired).
Onwards and upwards!