Dwarf
Template Cost: 22 points
- Tough: +2 CON [Cost: 2]
- Wise: +2 EGO [Cost: 2]
- Gruff: -1/1d6 Striking Appearance with all non-dwarves [Cost: -2]
- Slow: Running -4m, Adjust characteristic and then delete [Cost: -4]
- Steady: Environmental Movement (no movement penalties while encumbered) [Cost: 3]
- Darkvision: Nightvision (Sight Group) [Cost: 5]
- Long-lived: LS (Longevity: 200 Years) [Cost: 1]
- Defensive Training: +2 DCV; against giants only (-2) [Cost: 3]
- Eye For Quality: +1 with any skill, Only determine the value of non-magical goods with gems or metals (-1) [Cost: 1]
- Hatred: +2 vs. Hit Location penalties; Only against orcs and goblinoids (-1 1/2) [Cost: 2]
- Stability: +2 DCV; against attempts to trip, shove, or knockdown (-2) [Cost: 3]
- Stonecunning: Detect Unusual Stonework (Sight Group) plus +1 PER with Stonecunning [Cost: 4]
- Weapon Familiarity: Dwarven Weapons are not considered Uncommon [Cost: 0]
- Language: Dwarven (idiomatic; literate) [Cost: 0]
- Language: English (completely fluent; literate) [Cost: 3]
Elf
Template Cost: 16 Points
- Intellectual: +2 INT [Cost: 2]
- Agile: +2 DEX [Cost: 4]
- Delicate: -2 CON [Cost: -2]
- Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources [Cost: 1]
- Elven Immunities: +1 with Ego Rolls; Only for Breakout Rolls (-1) [Cost: 1]
- Elven Immunities: LS (Immunity: Magical Sleep) [Cost: 1]
- Long-lived: LS (Longevity: 400 Years) [Cost: 2]
- Keen Senses: +1 PER with all Sense Groups [Cost: 3]
- Weapon Familiarity: Elven Weapons are not considered Uncommon [Cost: 0]
- Language: Elven (idiomatic; literate) [Cost: 0]
- Language: English (completely fluent; literate) [Cost: 3]
- Elven Magic: +1 PER to identify magic items [Cost: 1]
Gnome
Template Cost: 21 points
- Tough: +2 CON [Cost: 2]
- Naturally Agreeable: +2 PRE [Cost: 2]
- Small: –2 STR [Cost: -2]
- Small: +1 DCV [Cost: 5]
- Small: +2 with Stealth [Cost: 4]
- Short: Running -4m, Adjust characteristic and then delete [Cost: -4]
- Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources [Cost: 1]
- Defensive Training: +2 DCV; against giants only (-2) [Cost: 3]
- Hatred: +2 vs. Hit Location penalties; Only against reptillians and goblinoids (-1 1/2) [Cost: 2]
- Keen Senses: +1 PER with all Sense Groups [Cost: 3]
- Illusion Resistance: +1 PER and Breakout Rolls versus illusions [Cost: 2]
- Weapon Familiarity: Gnomish Weapons are not considered Uncommon [Cost: 0]
- Language: Gnome (idiomatic; literate) [Cost: 0]
- Language: English (completely fluent; literate) [Cost: 3]
Gnome Options
- Gnome Magic: Aid Illusion Powers 1 1/2d6, Variable Special Effects (Limited Group of SFX; +1/4); Only to Aid Self (-1), Increased Endurance Cost (x3 END; -1), Instant (-1/2) [END: 3; Cost: 3]
- Dancing Lights: Sight Group Images; 1 Continuing Charge lasting 1 Minute (-1), Limited Range (30m; -1/4) [END: [1 cc]; Cost: 4]
- Ghost Sound: Hearing Group Images; 1 Continuing Charge lasting 1 Minute (-1), Limited Range (30m; -1/4) [END: [1 cc]; Cost: 2]
- Prestidigitation: Hearing Group and Normal Sight Images; No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) [END: [1 cc]; Cost: 6]
- Speak with Animals: Mind Link , Animal class of minds, Any Willing Target; Eye Contact Required (throughout; -1), 1 Continuing Charge lasting 5 Minutes (-3/4) [END: [1 cc]; Cost: 5]
Halfling
Template Cost: 25 Points
- Agile: +2 DEX [Cost: 4]
- Gregarious: +2 PRE [Cost: 2]
- Small: –2 STR [Cost: -2]
- Small: +1 DCV [Cost: 5]
- Small: +2 with Stealth [Cost: 4]
- Short: Running -4m, Adjust characteristic and then delete [Cost: -4]
- Reckless: +7 PRE; Only to resist fear and intimidation (-2) [Cost: 2]
- Halfling Luck: 1d6 Luck; if rolled, this will provide a nominal bonus or effect (+1 to a roll or +5 Characteristic or Power to resist an effect) [Cost: 5]
- Keen Senses: +1 PER with all Sense Groups [Cost: 3]
- Sure-Footed: +1 with Acrobatics, Breakfall, and Climb [Cost: 3]
- Weapon Familiarity: Halfing Weapons are not considered Uncommon [Cost: 0]
- Language: Halfling (idiomatic; literate) [Cost: 0]
- Language: English (completely fluent; literate) [Cost: 3]
Half-Elf
Template Cost: 18 Points
- Varied Nature: +2 to any Characteristic* [Cost: 2]
- Adaptability: +1 with single Skill or Characteristic Roll [Cost: 2]
- Multitalented: +1 with single Skill or Characteristic Roll (Can choose new skill every 100 total points); this can exceed campaign limits [Cost: 2]
- Elf Blood: Treat as both human and elven when appropriate [Cost: 0]
- Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources [Cost: 1]
- Elven Immunities: +1 with Ego Rolls; Only for Breakout Rolls (-1) [Cost: 1]
- Elven Immunities: LS (Immunity: Magical Sleep) [Cost: 3]
- Long-lived: LS (Longevity: 200 Years) [Cost: 1]
- Keen Senses: +1 PER with all Sense Groups [Cost: 3]
- Language: English (idiomatic; literate) [Cost: 0]
- Language: Elven (completely fluent; literate) [Cost: 3]
Half-Orc
Tempalte Cost: 14 points
- Varied Nature: +2 to any Characteristic* [Cost: 2]
- Orc Blood: Treat as both human and orc when appropriate [Cost: 0]
- Infravision: IR Perception (Sight Group) [Cost: 5]
- Intimidating: +1/1d6 Striking Appearance, Fear & Intimidation Only (-1) [Cost: 1]
- Weapon Familiarity: Orc weapons are not considered Uncommon [Cost: 0]
- Orc Ferocity: +15 STUN, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; When STUN is 0 or less; +1/4); 1 Charge (-2) [Cost: 3]
- Language: English (idiomatic; literate) [Cost: 0]
- Language: Orc (completely fluent, literate) [Cost: 3]
Human
Total Points: 4
- 1) Varied Nature: +2 to any Characteristic* [Cost: 2]
- 2) Skilled: +1 with single Skill or Characteristic Roll (Can choose new skill every 100 total points); this can exceed campaign limits [Cost: 2]
- 3) Language: English (idiomatic; literate) [Cost: 0]
Human Options
- Nobility: Language: Latin (completely fluent, literate) [Cost: 3]
*: The “+2 to any Characteristic” only applies to the following: STR, DEX, CON, INT, EGO, PRE. This should be purchased on the Powers tab so that is is above an beyond the Characteristic Maxima of 20.