U-Con 2023 Events
This year’s U-Con is the first since the pandemic where we’ve had guests. We have a fantastic slate of guests, and a new social event to meet them that I… Read more »
This year’s U-Con is the first since the pandemic where we’ve had guests. We have a fantastic slate of guests, and a new social event to meet them that I… Read more »
We’re finalizing the VTT with Foundry and cleaning up some of the core themepacks, so things are moving. NOVA6 RC09 is posted as well, primarily just more typo fixes and… Read more »
The genesis of the dice system was driven out of simplicity as well as a desire to draw more out of a dice roll than just a high/low number or… Read more »
It took longer than we intended, but the final version is ready to go. We’ve been playtesting the past year, working through the finer points, and cleaning up the text…. Read more »
We’ve done a lot of gaming during the pandemic. NOVA6 presented a number of challenges on this front, from the dice mechanics, to managing assets, and many other subtle things…. Read more »
It’s been a busy, frustrating, semi-productive year during the pandemic. We’ve continued to polish the rules (perhaps a little too much), but that’s the way things go. However, we’ve also… Read more »
We’re excited to share Release Candidate 5 with you today. The Character Sheets in Downloads have also been revised to match, including a form-fillable PDF. We’re talking with our editor… Read more »
Well, we thought Beta 09 was going to be the last before the Kickstarter, but we found a few more things during our NOVA6 Supers playtest. Since we still had… Read more »
A few more easy tweaks and typos identified, as well as some layout issues. We’ve posted it in Downloads. This is the last version before our Kickstarter. Once we get… Read more »
During the prep and run at U-Con we identified some typos, some clarifications here and there, as well as getting the quicksheets and screens posted. We also got the proofs… Read more »